Pembelajaran bahasa Indonesia aktif berbasis aplikasi Sarpu (smart crossword puzzle)

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  • Ahmad Riynaldiy Universitas Muhammadiyah Sumatera Utara
  • Rizki Aldea Universitas Muhammadiyah Sumatera Utara
  • Syafrisya Fazhari Universitas Muhammadiyah Sumatera Utara
  • Muhammad Fernanda Universitas Muhammadiyah Sumatera Utara
  • Sri Listiana Izar Universitas Muhammadiyah Sumatera Utara

Abstract


  • Purposes -  This journal was created as an outline of the Student Creativity Program in the field of community service. The purpose of this program is to implement the Sarpu (Smart Crossword Puzzle) application in active Indonesian learning activities. 

  • Methods -  Implementation of Active Indonesian Learning Based on the Sarpu (Smart Crossword Puzzle) Application conducted in several stages: (1) Planning, (2) Socialization, (3) Implementation, and (4) Program evaluation. The equipment used in implementing this program are: (1) Laptops, and (2) Smartphones. The objects in this program are Middle School Students in Medan City.

  • Finding -  This program is carried out by implementing the Sarpu (Smart Crossword Puzzle) application in Indonesian language learning activities. Student responses are very good, this is seen in their interest in using the Sarpu (Smart Crossword Puzzle) application. So the team can conclude that active learning activities in Indonesian using the Sarpu (Smart Crossword Puzzle) Application are achieved.

  • Keyword  -  Active Learning, Indonesian, Sarpu (Smart Crossword Puzzle)

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Published
2019-07-01
How to Cite
RIYNALDIY, Ahmad et al. Pembelajaran bahasa Indonesia aktif berbasis aplikasi Sarpu (smart crossword puzzle). Jurnal Sains Penelitian & Pengabdian, [S.l.], v. 2, n. 2, p. 42-47, july 2019. ISSN 2622-0199. Available at: <http://ejurnal.id/index.php/jspp/article/view/243>. Date accessed: 14 dec. 2019.
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